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Maurits Dijkman

4.2 Tinkering as Design Method in your Field

One of the goals of this course is that you understand tinkering as a possible design method within your field, and now have an additional tool in your design tool set. For this assignment, take three problems/challenges from your field and make them tinkerable. Define the problem and argue why this is a suitable problem for tinkering. You do not make tinkering material here, but make sketches and suggestions for tinkering material. Who would be the target group? What onboarding and scaffolding would they need? What would be a suitable goal? What would be suitable assignments?

March 30, 2026
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