Lecture Assignments
Lecture
This session started with a guest lecture by master tinkerer and all-around creative researcher Maarten Lamers. He also helped with assignments for the famous Dutch TV programme Wie is de Mol? I found his lecture very interesting. One quote that stuck with me was: "Academics add to the existing body of knowledge, making statements about 'the world' in terms of 'the world'." His presentation was structured around "Questions --> Methods --> Output," and he explained that you can research many different aspects, not all of which need to be serious. An example of this was the discussion between Isaac Newton and Christiaan Huygens, who asked each other, "Can you swim faster in water or syrup?" Spoiler: the answer is both.
Assignment 1
After the lecture, we had to showcase the LoFi prototype we made during assignment 5.1 Group Assignment - Playground design. Since Group 2 was not present during this session, we showed it to Mr Dertien (see Figure 5). He was quite enthusiastic about our idea and about the fact that we had already gotten it working. We discussed what could be improved, and he gave us lots of feedback that we could integrate into the next assignment.
We already had a simple A4 sheet of paper with AruCo codes in the corners to indicate the rotation of the object (see Figure 1). In addition, we had smaller UI elements (text, headers, links, buttons), each with corresponding AruCo codes in the corners (see Figures 2 and 3). You could then take a picture with your phone, after which the image would be sent to the laptop, where the AruCo code data would be displayed (see Figure 4). This was a proof of concept, and it turned out great. The next steps are to integrate the ideas we discussed and improve the design and workflow of the website (and placify and magnetise the paper pieces).
Figure 1. Cut-out pieces on the web interface paper.
Figure 1. Cut-out pieces on the web interface paper.
Figure 2. Example of the figures we made.
Figure 2. Example of the figures we made.
Figure 3. Cutting out the wireframe pieces.
Figure 3. Cutting out the wireframe pieces.
Figure 4. The laptop view with the AruCo codes.
Figure 4. The laptop view with the AruCo codes.
Figure 5. Mr Dertien using the paper and web interface.
Figure 5. Mr Dertien using the paper and web interface.