About me
Hi, my name is Maurits Dijkman. I am 22 years old and currently living in Enschede, where I study Interaction Technology at the University of Twente.
Before this, I studied Creative Media and Game Technologies at Saxion University of Applied Sciences in Enschede, where I followed the engineering/programming track. During that study, I worked a lot on programming, game development, interactive systems, and VR/MR projects. I especially enjoyed working in multidisciplinary teams, where technical development, design, and user experience come together. For more detailed information, please take a look at the rest of my website, especially the About Me and Resume pages.
I am interested in how people interact with technology, especially in social and interactive contexts. I enjoy building small Arduino projects and experimenting with interactive systems, because I like exploring how physical objects can respond to people and their environment. I also really enjoyed the Mastering Tinkering course, where I could experiment with hands-on prototyping and creative technical ideas. Because of this, I am looking forward to taking the Social Robot Design course, where interaction, prototyping, embodiment, and human expectations play an important role.
I also have a strong interest in gaming and game development. Through creating and playing multiplayer games, I became interested in how characters, narratives, and interaction design influence user expectations. A good example of this is Project 78, a VR multiplayer game in which players explore an unknown planet and fight enemies together. In this project, I worked on gameplay programming, networking, AI, and player interaction.
My thesis project also connects to this interest. During my graduation internship, I researched how multiplayer in Mixed Reality influences the learning outcomes of students. I developed an MR training prototype for the Meta Quest 3 with local multiplayer using shared spatial anchors.
Overall, I like working on projects where technology is not only functional but also interactive and meaningful for the people using it. This is also why I think Social Robot Design is an interesting course for me: it combines technical prototyping with questions about social interaction, behaviour, and user expectations.