Process
For the extension of my "Properties of Tinkering Materials" table from Assignment 3.1, I added four new properties from Session 4 that focus more on the scaffolding built into tinkering materials. By "Onboarding/unboxing clarity", I mean how easy it is to understand a kit when you first open it: are the parts clearly organised, easy to recognise, and arranged in a way that helps you get started? "Instruction/visual language" is about how well a kit explains itself through manuals, diagrams, example builds, and other visual cues. "Embedded scaffolding for the process" looks at whether the kit includes supports that help you keep going while tinkering, such as prompts, cards, step-by-step activities, or other tools that make the process easier to follow. "Composition/decomposition/reconfiguration" is about how easily you can take things apart, rearrange components, and turn one idea into something new. I added these properties because the Session 4 slides show that tinkering is not only shaped by the material itself, but also by how a kit introduces its parts, guides the learner, supports the process, and allows for rebuilding and redesign. That fits well with the idea of tinkering as an iterative process of trying things out, adjusting them, and learning through repeated cycles.
The materials table (with expanded columns, according to Session 4).

Figure 1. The materials table (with expanded columns, according to Session 4).

High/Low per property
Onboarding / unboxing clarity
- High = littleBits (snap-together modules and clearly recognisable parts make it easy to start tinkering straight away)
- Low = Maker Kit Minecraft (you need more setup first, so you cannot immediately begin experimenting)

Instruction / visual language
High = Micro:Bit (clear tutorials, beginner-friendly examples, and strong visual guidance make the first steps easy to follow)
Low = Totem Maker Kit (documentation exists, but it relies more on figuring things out yourself than on very explicit visual step-by-step guidance)

Embedded scaffolding for the process
- High = Maker Kit Minecraft (the handbook and structured projects give a lot of support throughout the tinkering process)
- Low = Totem Maker Kit (the kit is open-ended, but it gives less built-in guidance or process support while working)

Composition / decomposition / reconfiguration
- High = Totem Maker Kit (parts are meant for prototyping, adjusting, cutting, and rebuilding, so reconfiguration is very natural)
- Low = Maker Kit Minecraft (changes are possible, but hardware, software, and setup make rebuilding or changing direction slower)